Emerging Technology in Business and Design - Bachelor of Arts in Emerging Technology in Business and Design
For information contact the Department of Emerging Technology in Business & Design, 262 McVey Data Science Building, 513-529-1637.
The BA in Emerging Technology in Business and Design (ET) is an interdisciplinary degree designed to provide depth in theory and practice of interactive & digital design, development, business, innovation, and digital disruption.
Grounded in Miami University’s tradition of liberal education, the BA in ET represents the liberal arts of the 21st Century, providing a foundation in information and digital literacy supporting the study of digital startups, multimedia authorship/critical theory, digital & social media marketing, web & app development, virtual/augmented reality, game design/development, user-experience design, and more.
This foundation is then complemented with a set of electives providing depth in a selected area of interest, as well as a series of courses designed around working with external partners and building a portfolio. Admittance into the ET major is competitive. Admission details can be found at http://miamioh.edu/cca/aims/admission.
The BA in ET has four foundational pillars:
- Design
- Business
- Technology
- Collaboration & Making
These foundations provide the context for a set of four or more electives chosen to develop expertise and depth in one or more areas of ET, all of which is tied together in the capstone client-based consulting agency within ET as well as the ET Thesis class.
Program Requirements
Digital Concentration (63 credit hours)
Code | Title | Credit Hours |
---|---|---|
Introduction | ||
IMS 101 | Introduction to Emerging Technology in Business and Design | 1 |
IMS 105 | Digital Literacy | 1 |
IMS 109 | Digital Ethics | 1 |
Foundation: Design | ||
IMS 254 | Design Thinking & Design Principles Applied | 3 |
IMS 259 | Art and Digital Tools I | 3 |
IMS 354 | Intermed Interaction Design | 3 |
Foundation: Business | ||
IMS 224 | Professional Communication & Digital Rhetoric | 3 |
IMS 414 | Web and Social Media Analytics | 3 |
IMS 413 | User Experience Research | 3 |
IMS 418 | Social Media Marketing and Online Community Management | 3 |
or IMS 419 | Digital Branding | |
or IMS 407 | Interactive Business Communication | |
Foundation: Technology | ||
IMS 211 | Introduction to Game Studies | 3 |
or IMS 212 | Introduction to Game Design | |
IMS 222 | Introduction to Interaction Design and Development | 3 |
IMS 322 | Intermediate Interaction Design and Development | 3 |
Advanced Web Course (Pick One) | 3 | |
Introduction to Mobile Application Development | ||
Advanced Interaction Design and Development | ||
Introduction to Game Programming | ||
Human Robot Interaction | ||
Foundation: Collaboration | ||
IMS 228 | Collaborative Laboratory | 3,3 |
IMS 340 | Internship Typically taken in Summer | 0 |
IMS 355 | Principles and Practices of Managing Interactive Projects | 3 |
or IMS 421 | Digital Product Management | |
Integration | ||
Digital Concentration Focus Courses (12 credits) 1 | ||
Focus 1 | 3 | |
Focus 2 | 3 | |
Focus 3 | 3 | |
Focus 4 | 3 | |
IMS 452 | Senior Degree Project | 3 |
IMS 440 | Emerging Technology Practicum | 3 |
Total Credit Hours | 63 |
- 1
Digital concentration focus electives are any ETBD class not counted for another requirement or could be any class in the table below. They are ideally determined in collaboration with an advisor and may not be applied to any other ETBD degree requirement.
Applied Concentration (63 credit hours minimum)
Code | Title | Credit Hours |
---|---|---|
Introduction | ||
IMS 101 | Introduction to Emerging Technology in Business and Design | 1 |
IMS 105 | Digital Literacy | 1 |
IMS 109 | Digital Ethics | 1 |
Foundation: Design | ||
IMS 254 | Design Thinking & Design Principles Applied | 3 |
IMS 259 | Art and Digital Tools I | 3 |
IMS 354 | Intermed Interaction Design | 3 |
Foundation: Business | ||
IMS 224 | Professional Communication & Digital Rhetoric Strongly Recommended | 3 |
or IMS 407 | Interactive Business Communication | |
IMS 413 | User Experience Research | 3 |
IMS 414 | Web and Social Media Analytics | 3 |
IMS 418 | Social Media Marketing and Online Community Management | 3 |
or IMS 419 | Digital Branding | |
Foundation: Technology | ||
IMS 222 | Introduction to Interaction Design and Development | 3 |
IMS 322 | Intermediate Interaction Design and Development | 3 |
Advanced Web Course (Pick One) | 3 | |
Advanced Interaction Design and Development | ||
Introduction to Game Programming | ||
Introduction to Mobile Application Development | ||
Foundation: Collaboration | ||
IMS 228 | Collaborative Laboratory | 3 |
IMS 340 | Internship Typically taken in Summer | 0 |
IMS 355 | Principles and Practices of Managing Interactive Projects | 3 |
or IMS 421 | Digital Product Management | |
Applied Expertise (21 Credit hours in another major) 2 | 21 | |
Integration | ||
IMS 452 | Senior Degree Project | 3 |
or IMS 440 | Emerging Technology Practicum | |
Total Credit Hours | 63 |
- 2
Applied expertise courses can be any set of courses, totaling a minimum of 21 hours, that are from a different major, but the completion of that major is not required. Courses used for this requirement may not be applied to any other ET degree requirement.
Digital Concentration Focus Courses
ET majors who choose the Digital Concentration must complete four "Digital Concentration Focus Courses." These can be any IMS-prefix courses not used for other ET requirements. We encourage students to take classes that help develop specific deep expertise. If you want to complement that expertise with additional domain expertise offered by another department, the list of acceptable classes is provided below. Some of these courses are cross-listed with IMS. Please note that ET students are not guaranteed to get into any of these courses offered by other departments. These courses may have prerequisites or enrollment restrictions. Students interested in taking any of these courses should first determine their enrollment eligibility and if needed, contact the department offering the course about their force-add process.
Code | Title | Credit Hours |
---|---|---|
Select from any IMS-prefix course not used above, courses below, or additional courses in consultation with advisor. | ||
ARC 404Y | 3 | |
ART 111 | Visual Fundamentals: Design and Composition | 3 |
ART 251 | Typography | 3 |
ART 449 | Design Career Readiness | 3 |
ART 453 | Highwire Brand Studio | 4 |
ART 496 | Seminar on Theory for Visual Artists | 3 |
CCA 111 | Innovation, Creativity and Design Thinking | 3 |
CMA 256 | Design, Perception & Audience | 3 |
CSE 174 | Fundamentals of Problem Solving and Programming | 3 |
CSE 201 | Introduction to Software Engineering | 3 |
CSE 302 | Software Construction | 3 |
CSE 212 | Software Engineering for User Interface and User Experience Design | 3 |
CSE 251 | Introduction to Game Programming | 3 |
CSE 252 | Web Application Programming | 3 |
CSE 271 | Object-Oriented Programming | 3 |
CSE 273 | Optimization Modeling | 3 |
CSE 274 | Data Abstraction and Data Structures | 3 |
CSE 278 | Systems I: Introduction to Systems Programming | 3 |
CSE 202 | Software Requirements | 3 |
EDL 204 | Sociocultural Studies in Education | 3 |
EDL 232 | Introduction to Community-Based Leadership | 3 |
EDP 272 | Introduction to Disability Studies | 3 |
EDP 279 | Technology + Media Literacy and Learning | 3 |
EDP 324 | Research and Applied Writing Across the Disciplines | 3 |
ENG 171 | Humanities and Technology | 3 |
ENG 213 | Writing for Film and TV | 3 |
ENG 407 | Interactive Business Communication | 3 |
ENG 411 | Visual Rhetoric | 3 |
ENG 412 | Print and Digital Editing | 3 |
ENG 416 | Writing for Global Audiences | 3 |
ENG 424 | Ethics and Digital Media | 3 |
ENG 426 | Developing & Publishing Digital Books | 3 |
ESP 201 | Introduction to Entrepreneurship and Business Models | 3 |
ESP 251 | Entrepreneurial Value Creation and Capture | 3 |
ESP 252 | Entrepreneurial Mindset: Creativity and Organization | 3 |
ESP 321 | Startup Entrepreneurship | 3 |
ESP 331 | Social Entrepreneurship | 3 |
ESP 341 | Corporate Entrepreneurship | 3 |
ESP 351 | Creativity in Entrepreneurship | 3 |
ESP 401 | Entrepreneurship: New Ventures | 3 |
ESP 461 | Entrepreneurial Consulting | 3 |
FSW 295 | Research and Evaluation Methods | 3 |
ISA 245 | Database Systems and Data Warehousing | 3 |
ISA 281 | Concepts in Business Programming | 3 |
ISA 301 | Business Data Communications and Security | 3 |
ISA 305 | Information Technology Governance, Risk Management, Security and Audit | 3 |
ISA 401 | Business Intelligence and Data Visualization | 3 |
ISA 403 | Building Web and Mobile Business Applications | 3 |
ISA 405 | Information Security | 3 |
ISA 414 | Managing Big Data | 3 |
ISA 481 | Topics in Information Systems | 3-4 |
ISA 491 | Introduction to Data Mining in Business | 3 |
MAC 202 | The Smartphone and Society | 3 |
MAC 211 | Intermediate Video Production | 4 |
MAC 325 | Social Media Cultures | 3 |
MKT 335 | Analytical Research and Reasoning for Marketers | 3 |
MKT 345 | Building and Managing Strong Brands | 3 |
MKT 395 | Strategic Thinking and Decision-Making in Marketing | 3 |
MKT 419 | Digital Branding | 3 |
MKT 442 | Highwire Brand Studio | 4-8 |
MME 375 | Human Robot Interaction | 3 |
MUS 221 | Music Technologies | 3 |
MUS 304 | Electronic Music | 3 |
MUS 306 | Electroacoustic Music | 3 |
STA 261 | Statistics | 4 |
STA 301 | Applied Statistics | 3 |
STA 333 | Nonparametric Statistics | 3 |
STA 363 | Introduction to Statistical Modeling | 3 |
STA 402 | Statistical Programming | 3 |
STA 404 | Advanced Data Visualization | 3 |
STA 432 | Survey Sampling in Business | 3 |
STA 475 | Data Analysis Practicum | 3 |