Games + Simulation - Bachelor of Science

The Bachelor of Science in Games + Simulation provides students with an interdisciplinary plan of study covering all aspects of creating and interpreting games. Games are the liberal arts of the 21st century: the fusion of coding and design, writing and mechanics, usability and creativity. With a focus on making and praxis, the BS in Games + Simulation prepares students for a career or graduate study in game design, development, 3D modeling, creative development, writing or designing, esports, and games in other industries, all while encouraging students to take creative risks, to build things, and to think critically about audiences, narratives, and aesthetics.

Program Requirements

(76 semester hours)

Core: Foundation
IMS 111Introduction to Game Careers1
or IMS 101 Introduction to Emerging Technology in Business and Design
IMS 211Introduction to Game Studies3
IMS 212Introduction to Game Design3
IMS 213Introduction to Game Development3
IMS 259Art and Digital Tools I3
Foundation Electives - select six hours of the following:6
Introduction to Interaction Design and Development
Intermediate Interaction Design and Development
Design Thinking & Design Principles Applied
Art and Digital Tools II: Video Post Production
Motion Design Toolkit
Core: Intermediate
IMS 317Writing for Games3
IMS 319Foundations in Digital 3-D Modeling and Animation3
CSE 251Introduction to Game Programming3
IMS 314Game Usability & Human Factors3
or IMS 413 User Experience Research
IMS 453Indie Game Development I3
Intermediate Electives - select twelve hours of the following:12
Inside the Game Developers Conference
Music for Games
The Business of Games
Rhetoric of Games
Creative Direction in Entertainment Design
Emerging Technology Practicum
Advanced Game Design
Virtual Reality
Game Engine Scripting
Core: Advanced
IMS 487Game Prototyping, Pipeline and Production3
IMS 488Game Preproduction3
IMS 489Game Production6
Focus Courses
Select eighteen hours of the following:18
Observational Drawing
Painting I
3D Digital Sculpting
3D Shading and Texturing
Games and Learning
3D Character Design
Rhetoric of Games
3D Character Animation
Research Methods in Games
Total Credit Hours76