Games + Simulation - Bachelor of Science
The Bachelor of Science in Games + Simulation provides students with an interdisciplinary plan of study covering all aspects of creating and interpreting games. Games are the liberal arts of the 21st century: the fusion of coding and design, writing and mechanics, usability and creativity. With a focus on making and praxis, the BS in Games + Simulation prepares students for a career or graduate study in game design, development, 3D modeling, creative development, writing or designing, esports, and games in other industries, all while encouraging students to take creative risks, to build things, and to think critically about audiences, narratives, and aesthetics.
Program Requirements
(76 semester hours)
Code | Title | Credit Hours |
---|---|---|
Core: Foundation | ||
IMS 111 | Introduction to Game Careers | 1 |
or IMS 101 | Introduction to Emerging Technology in Business and Design | |
IMS 211 | Introduction to Game Studies | 3 |
IMS 212 | Introduction to Game Design | 3 |
IMS 213 | Introduction to Game Development | 3 |
IMS 259 | Art and Digital Tools I | 3 |
Foundation Electives - select six hours of the following: | 6 | |
Introduction to Interaction Design and Development | ||
Intermediate Interaction Design and Development | ||
Design Thinking & Design Principles Applied | ||
Art and Digital Tools II: Video Post Production | ||
Motion Design Toolkit | ||
Core: Intermediate | ||
IMS 317 | Writing for Games | 3 |
IMS 319 | Foundations in Digital 3-D Modeling and Animation | 3 |
CSE 251 | Introduction to Game Programming | 3 |
IMS 314 | Game Usability & Human Factors | 3 |
or IMS 413 | User Experience Research | |
IMS 453 | Indie Game Development I | 3 |
Intermediate Electives - select twelve hours of the following: | 12 | |
Inside the Game Developers Conference | ||
Music for Games | ||
The Business of Games | ||
Rhetoric of Games | ||
Creative Direction in Entertainment Design | ||
Emerging Technology Practicum | ||
Advanced Game Design | ||
Virtual Reality | ||
Game Engine Scripting | ||
Core: Advanced | ||
IMS 487 | Game Prototyping, Pipeline and Production | 3 |
IMS 488 | Game Preproduction | 3 |
IMS 489 | Game Production | 6 |
Focus Courses | ||
Select eighteen hours of the following: | 18 | |
Observational Drawing | ||
Painting I | ||
3D Digital Sculpting | ||
3D Shading and Texturing | ||
Games and Learning | ||
3D Character Design | ||
Rhetoric of Games | ||
3D Character Animation | ||
Research Methods in Games | ||
Total Credit Hours | 76 |