Games + Simulation - Bachelor of Science
The Bachelor of Science in Games + Simulation provides students with an interdisciplinary plan of study covering all aspects of creating and interpreting games. Games are the liberal arts of the 21st century: the fusion of coding and design, writing and mechanics, usability and creativity. With a focus on making and praxis, the BS in Games + Simulation prepares students for a career or graduate study in game design, development, 3D modeling, creative development, writing or designing, esports, and games in other industries, all while encouraging students to take creative risks, to build things, and to think critically about audiences, narratives, and aesthetics.
Program Requirements
Code | Title | Credit Hours |
---|---|---|
Core: Foundation | ||
IMS 111 | Introduction to Game Careers | 1 |
IMS 211 | Introduction to Game Studies | 3 |
IMS 212 | Introduction to Game Design | 3 |
IMS 213 | Introduction to Game Development | 3 |
IMS 222 | Introduction to Interaction Design and Development | 3 |
IMS 254 | Design Thinking & Design Principles Applied | 3 |
IMS 322 | Intermediate Interaction Design and Development | 3 |
Core: Intermediate | ||
CSE 251 | Introduction to Game Programming | 3 |
IMS 314 | Game Usability & Human Factors | 3 |
IMS 317 | Writing for Games | 3 |
IMS 319 | Foundations in Digital 3-D Modeling and Animation | 3 |
IMS 453 | Indie Game Development I | 3 |
IMS 454 | Indie Game Development II | 3 |
IMS 445 | Advanced Game Design | 3 |
IMS 465 | Game Engine Scripting | 3 |
Core: Capstone | ||
IMS 487 | Game Prototyping, Pipeline and Production | 3 |
IMS 488 | Game Preproduction | 3 |
IMS 489 | Game Production | 6 |
Concentration (Choose One) | 21 | |
Game Art Concentration | ||
ART 102 | ||
ART 106 | ||
Observational Drawing | ||
3D Digital Sculpting | ||
3D Shading and Texturing | ||
Painting I | ||
3D Character Design | ||
3D Character Animation | ||
Game Development Concentration | ||
Fundamentals of Problem Solving and Programming | ||
Introduction to Software Engineering | ||
Object-Oriented Programming | ||
Data Abstraction and Data Structures | ||
Foundations of Computer Graphics and Games | ||
Game Design and Implementation | ||
Advanced Graphics and Game Engine Design | ||
Game Studies Concentration | ||
Games and Learning | ||
Rhetoric of Games | ||
Research Methods in Games | ||
Self and Place | ||
Interdisciplinary Problems and Questions | ||
Elective Course(s) Approved By Advisor | ||
Total Credit Hours | 76 |
Optional Games electives for all concentrations
Code | Title | Credit Hours |
---|---|---|
IMS 102 | Digital Experience Bootcamp | 1 |
IMS 238 | 3 | |
IMS 253 | Building and Designing Interactive Devices | 3 |
IMS 285 | Inside the Game Developers Conference | 2 |
IMS 381 | Music for Games | 3 |
IMS 382 | The Business of Games | 3 |
IMS 461 | Virtual Reality | 3 |
Optional electives for Game Development concentration
Code | Title | Credit Hours |
---|---|---|
CSE 212 | Software Engineering for User Interface and User Experience Design | 3 |
CSE 302 | Software Construction | 3 |
CSE 464 | Algorithms | 3 |
CSE 486 | Introduction to Artificial Intelligence | 3 |